top of page

Fearing that the capture, trade, and/or release of pet snakes will spread this new fungal strain across the United States or internationally,  your team drafts emergency legislation to temporarily ban the trade of pet snakes in the United States until new trade regulations can be developed, such as mandatory certificates of health and quarantining. You employ a good conservation lobbying team to help convey to policymakers how critical snakes are for our ecosystems, including pest rodent control. Therefore, the legislation is successfully passed. Advance the model by 4 ticks/weeks, reduce your budget by $10,000, and then click the "ban-pet-trade" button in NetLogo a single time to reduce the probability of human assisted snake dispersal. (You will not see this change when you click the button, but it happened.) The new long distance dispersal probability is a small non-zero probability, because some illegal pet trading may persist. In fact, reduce your charisma by 1 point, because some pet snake owners/breeders are upset with this new ban on trade. 

Option 1: Do another intervention.

Time Cost: Depends on which intervention you select

Monetary Cost: Depends on which intervention you select

Charisma Effect: Unknown

Option 2:  Apply for more money for research or control efforts.

Time Cost: 4 Weeks/Ticks

Monetary Cost: $0

Charisma Effect: Unknown

Option 3: Do more research.

Time Cost: It depends on which research option you choose

Monetary Cost: It depends on which research option you choose

Charisma Effect: Unknown

Educational games increase student engagement and learning. This game was created by S. Hopkins, PhD and is free to adapt and use. The corresponding NetLogo model and student worksheet are available on QUBESHub at http://dx.doi.org/10.25334/1XBQ-M835

bottom of page