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Credit: Saskia Keller, National Wildlife Health Center.

You run a public service campaign through social media, radio ads, and short features on local television news programs. In these announcements, you tell people that snakes are currently dying from a new, highly lethal strain of a fungal disease that only infects snakes. You ask people to avoid running over and killing snakes, which are only acting oddly due to the disease, and to avoid trading or transporting snakes, so that this new strain will not spread to new places. You give a hotline number that people can call if they find sick or dead snakes. In Netlogo, click the "public-service-announcement" button a single time, which will reduce the probability of human assisted dispersal of snakes and reduce the death rate of infected snakes. (You will not see these changes when you click the button.) Advance the model by 2 ticks/weeks, reduce your budget by $10,000, and add 1 point to your charisma. After you create these public service announcements and they start to run, what do you do next?

Option 1: Do another intervention.

Time Cost: Depends on which intervention you select

Monetary Cost: Depends on which intervention you select

Charisma Effect: Unknown

Option 2:  Apply for more money for research or control efforts.

Time Cost: 4 Weeks/Ticks

Monetary Cost: $0

Charisma Effect: Unknown

Option 3: Do more research.

Time Cost: It depends on which research option you choose

Monetary Cost: It depends on which research option you choose

Charisma Effect: Unknown

Educational games increase student engagement and learning. This game was created by S. Hopkins, PhD and is free to adapt and use. The corresponding NetLogo model and student worksheet are available on QUBESHub at http://dx.doi.org/10.25334/1XBQ-M835

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