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Credit: Saskia Keller, National Wildlife Health Center.

You assemble a huge team of herpetologists and veterinarians to travel throughout Florida, looking for infected snakes and treating them with a common veterinary fungicide. The humanpower required to seek out snakes across the state makes this an expensive and time-consuming intervention, and even after all that hard work, you estimate that you were only able to treat 30% of infected snakes. You can do this intervention again later if you have enough resources. In NetLogo, click the “treat-infected-snakes” button a single time, which should cause many of the red dots to turn green temporarily. Next, advance 6 weeks/ticks and subtract $200,000 from your budget. Also add 1 charisma point, because people are really happy to see that sick snakes are being cured in their communities!

A fungicide spray bottle

Option 1: Do another intervention.

Time Cost: Depends on which intervention you select

Monetary Cost: Depends on which intervention you select

Charisma Effect: Unknown

Option 2:  Apply for more money for research or control efforts.

Time Cost: 4 Weeks/Ticks

Monetary Cost: $0

Charisma Effect: Unknown

Option 3: Do more research.

Time Cost: It depends on which research option you choose

Monetary Cost: It depends on which research option you choose

Charisma Effect: Unknown

Educational games increase student engagement and learning. This game was created by S. Hopkins, PhD and is free to adapt and use. The corresponding NetLogo model and student worksheet are available on QUBESHub at http://dx.doi.org/10.25334/1XBQ-M835

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